Vivien visited us in the lab and tried out a number of ideas for the project “mobile phones as a learning platform”. She really enjoyed to test and comment new applications and devices and she felt for one day like a real researcher and at the same time really contribute insights from a end-user perspective – it is never too early to spark the fascination of research
Elba is currently putting together applications for a field study later this year. We plan to study of the use of mobile phones for teaching and revision in Panama with a large deployment supported by Nokia Research Center.
We think that mobile phones – especially as they are widely deployed around the world – offer a good alternative to laptop computers [1]. Our expectations are that the mobile phones provide similar benefits as a laptop in education without the drawbacks seen at the OLPC project. Especially the multimedia capabilities of phones and use while on the way are very tempting.
>Vivien visited us in the lab and tried out a number of ideas for the project “mobile phones as a learning platform”. She really enjoyed to test and comment new applications and devices and she felt for one day like a real researcher and at the same time really contribute insights from a end-user perspective – it is never too early to spark the fascination of research
Elba is currently putting together applications for a field study later this year. We plan to study of the use of mobile phones for teaching and revision in Panama with a large deployment supported by Nokia Research Center.
We think that mobile phones – especially as they are widely deployed around the world – offer a good alternative to laptop computers [1]. Our expectations are that the mobile phones provide similar benefits as a laptop in education without the drawbacks seen at the OLPC project. Especially the multimedia capabilities of phones and use while on the way are very tempting.
Today I gave a talk at Automotive Interiors Expo 2010 in Stuttgart. Traditionally this fair is about car seats, wood for the dashboard, colors and lights – and they are still there. The talks were much more about digital technologies and there was a lot about the human machine interface. We are very interested in this topic (last year we started the auto-ui.org conference series) and published an article about automotive UI research in IEEE Pervasive [1]. The slides for my talk, entitled: “Multimodal human-computer interaction in the car Novel interface and application concepts” are online available. I first introduced pervasive computing, then talked a little about an application platform for the car, and then gave an overview of some of our recent projects on automotive user interfaces, in particular about:
Gazemarks, support for attention switching by eye tracking [2]
Vibrofeedback in the steering wheel [3]
Text input while driving [4] and gesture interaction on the steering wheel [5]
Video communication in the car [6]
The design space for automotive user interfaces [7, 8]
our open source driving simulator [9, 10] for evaluating attention demands of secondary tasks
When walking back I saw a concept car (www.edag-light-car.com/) that has an interesting public display integrated in the backside.
Today I gave a talk at Automotive Interiors Expo 2010 in Stuttgart. Traditionally this fair is about car seats, wood for the dashboard, colors and lights – and they are still there. The talks were much more about digital technologies and there was a lot about the human machine interface. We are very interested in this topic (last year we started the auto-ui.org conference series) and published an article about automotive UI research in IEEE Pervasive [1]. The slides for my talk, entitled: “Multimodal human-computer interaction in the car Novel interface and application concepts” are online available. I first introduced pervasive computing, then talked a little about an application platform for the car, and then gave an overview of some of our recent projects on automotive user interfaces, in particular about:
Gazemarks, support for attention switching by eye tracking [2]
Vibrofeedback in the steering wheel [3]
Text input while driving [4] and gesture interaction on the steering wheel [5]
Video communication in the car [6]
The design space for automotive user interfaces [7, 8]
our open source driving simulator [9, 10] for evaluating attention demands of secondary tasks
When walking back I saw a concept car (www.edag-light-car.com/) that has an interesting public display integrated in the backside.
Today I gave a talk at Automotive Interiors Expo 2010 in Stuttgart. Traditionally this fair is about car seats, wood for the dashboard, colors and lights – and they are still there. The talks were much more about digital technologies and there was a lot about the human machine interface. We are very interested in this topic (last year we started the auto-ui.org conference series) and published an article about automotive UI research in IEEE Pervasive [1]. The slides for my talk, entitled: “Multimodal human-computer interaction in the car Novel interface and application concepts” are online available. I first introduced pervasive computing, then talked a little about an application platform for the car, and then gave an overview of some of our recent projects on automotive user interfaces, in particular about:
Gazemarks, support for attention switching by eye tracking [2]
Vibrofeedback in the steering wheel [3]
Text input while driving [4] and gesture interaction on the steering wheel [5]
Video communication in the car [6]
The design space for automotive user interfaces [7, 8]
our open source driving simulator [9, 10] for evaluating attention demands of secondary tasks
When walking back I saw a concept car (www.edag-light-car.com/) that has an interesting public display integrated in the backside.
Today I gave a talk at Automotive Interiors Expo 2010 in Stuttgart. Traditionally this fair is about car seats, wood for the dashboard, colors and lights – and they are still there. The talks were much more about digital technologies and there was a lot about the human machine interface. We are very interested in this topic (last year we started the auto-ui.org conference series) and published an article about automotive UI research in IEEE Pervasive [1]. The slides for my talk, entitled: “Multimodal human-computer interaction in the car Novel interface and application concepts” are online available. I first introduced pervasive computing, then talked a little about an application platform for the car, and then gave an overview of some of our recent projects on automotive user interfaces, in particular about:
Gazemarks, support for attention switching by eye tracking [2]
Vibrofeedback in the steering wheel [3]
Text input while driving [4] and gesture interaction on the steering wheel [5]
Video communication in the car [6]
The design space for automotive user interfaces [7, 8]
our open source driving simulator [9, 10] for evaluating attention demands of secondary tasks
When walking back I saw a concept car (www.edag-light-car.com/) that has an interesting public display integrated in the backside.
Today I gave a talk at Automotive Interiors Expo 2010 in Stuttgart. Traditionally this fair is about car seats, wood for the dashboard, colors and lights – and they are still there. The talks were much more about digital technologies and there was a lot about the human machine interface. We are very interested in this topic (last year we started the auto-ui.org conference series) and published an article about automotive UI research in IEEE Pervasive [1]. The slides for my talk, entitled: “Multimodal human-computer interaction in the car Novel interface and application concepts” are online available. I first introduced pervasive computing, then talked a little about an application platform for the car, and then gave an overview of some of our recent projects on automotive user interfaces, in particular about:
Gazemarks, support for attention switching by eye tracking [2]
Vibrofeedback in the steering wheel [3]
Text input while driving [4] and gesture interaction on the steering wheel [5]
Video communication in the car [6]
The design space for automotive user interfaces [7, 8]
our open source driving simulator [9, 10] for evaluating attention demands of secondary tasks
When walking back I saw a concept car (www.edag-light-car.com/) that has an interesting public display integrated in the backside.
Today I gave a talk at Automotive Interiors Expo 2010 in Stuttgart. Traditionally this fair is about car seats, wood for the dashboard, colors and lights – and they are still there. The talks were much more about digital technologies and there was a lot about the human machine interface. We are very interested in this topic (last year we started the auto-ui.org conference series) and published an article about automotive UI research in IEEE Pervasive [1]. The slides for my talk, entitled: “Multimodal human-computer interaction in the car Novel interface and application concepts” are online available. I first introduced pervasive computing, then talked a little about an application platform for the car, and then gave an overview of some of our recent projects on automotive user interfaces, in particular about:
Gazemarks, support for attention switching by eye tracking [2]
Vibrofeedback in the steering wheel [3]
Text input while driving [4] and gesture interaction on the steering wheel [5]
Video communication in the car [6]
The design space for automotive user interfaces [7, 8]
our open source driving simulator [9, 10] for evaluating attention demands of secondary tasks
When walking back I saw a concept car (www.edag-light-car.com/) that has an interesting public display integrated in the backside.
Today I gave a talk at Automotive Interiors Expo 2010 in Stuttgart. Traditionally this fair is about car seats, wood for the dashboard, colors and lights – and they are still there. The talks were much more about digital technologies and there was a lot about the human machine interface. We are very interested in this topic (last year we started the auto-ui.org conference series) and published an article about automotive UI research in IEEE Pervasive [1]. The slides for my talk, entitled: “Multimodal human-computer interaction in the car Novel interface and application concepts” are online available. I first introduced pervasive computing, then talked a little about an application platform for the car, and then gave an overview of some of our recent projects on automotive user interfaces, in particular about:
Gazemarks, support for attention switching by eye tracking [2]
Vibrofeedback in the steering wheel [3]
Text input while driving [4] and gesture interaction on the steering wheel [5]
Video communication in the car [6]
The design space for automotive user interfaces [7, 8]
our open source driving simulator [9, 10] for evaluating attention demands of secondary tasks
When walking back I saw a concept car (www.edag-light-car.com/) that has an interesting public display integrated in the backside.
Today I gave a talk at Automotive Interiors Expo 2010 in Stuttgart. Traditionally this fair is about car seats, wood for the dashboard, colors and lights – and they are still there. The talks were much more about digital technologies and there was a lot about the human machine interface. We are very interested in this topic (last year we started the auto-ui.org conference series) and published an article about automotive UI research in IEEE Pervasive [1]. The slides for my talk, entitled: “Multimodal human-computer interaction in the car Novel interface and application concepts” are online available. I first introduced pervasive computing, then talked a little about an application platform for the car, and then gave an overview of some of our recent projects on automotive user interfaces, in particular about:
Gazemarks, support for attention switching by eye tracking [2]
Vibrofeedback in the steering wheel [3]
Text input while driving [4] and gesture interaction on the steering wheel [5]
Video communication in the car [6]
The design space for automotive user interfaces [7, 8]
our open source driving simulator [9, 10] for evaluating attention demands of secondary tasks
When walking back I saw a concept car (www.edag-light-car.com/) that has an interesting public display integrated in the backside.