>The question “Do tangible user interface make sense?” is a question that probably everyone who seriously works in this field has asked themselves once in a while.

Seeing the iPhone and iPod app of the people doing the
reactable made me think about this question again! What is really – in the use case of the reactbale the value of the physical over the touch screen? Or is it just sentimental and old school to believe in the physical? Not sure … needs probably some more thinking and research
One other points which this example underlines is that tangible interaction is a great design tool (still in the process of writing a paper about this – but here the basic idea for discussion). And I strongly believe that this is a great value for user interface design in general. I suggest the following approach:
- Analyze your task
- Find data elements that can be made tangible
- Find operators/manipulators on the data elements that can be made tangible
- Create a tangible user interface to realize all the interaction required
- Port it to a touch screen or conventional user interface
The steps 1-4 will ensure simplicity and in step 5 you may lose some of the “ah” and “wow” but it is very likely that you have created a usable and simple interface!