Demo and Poster Session (9/18)

Manipulation of an Emotional Experience by Real-time Deformed Facial Feedback demo

Shigeo Yoshida, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa and Michitaka Hirose

The main goals of this paper involved assessing the efficacy of computer-generated emotion and establishing a method for integrating emotional experience. Human internal processing mechanisms for evoking an emotion by a relevant stimulus have not been clarified. Therefore, there are few reliable techniques for evoking an intended emotion in order to reproduce this process.

However, in the field of cognitive science, the ability to alter a bodily response has been shown to unconsciously generate emotions. We therefore hypothesized emotional experience could be manipulated by having people recognize pseudo-generated facial expressions as changes to their own facial expressions. Our results suggest that this system was able to manipulate an emotional state via visual feedback from artificial facial expressions. We proposed the Emotion Evoking system based on the facial feedback hypothesis.