automotive UI

Dagmar Kern has successfully defended her PhD on “Supporting the Development Process of Multimodal and Natural Automotive User Interfaces” in Essen. External examiner was Antonio Krüger from University of Saarbrücken. Her dissertation will be available online soon. The core contribution of the thesis is the investigation of how to improve a user centered design process for automotive user interfaces. In order to systematically assess user interface designs in cars she developed a design space (inspired by Card et al [5]). In various cases studies she create novel in-car user interfaces and explored experimentally the implications on driver distraction.

Dagmar started… Continue reading

The next and 4rd international conference on Automotive User Interfaces and Vehicular Applications (AutoUI 2012) will be in Portsmouth, New Hampshire in the USA. The dates for the conference are 17-19 of October 2012. The first day for workshops and tutorials and 2 days for the main conference. Portsmouth is about an 1 hour drive from Boston and the timing is great (fall foliage – the photos of the colorful forests looked good 😉

The steering committee (sc@auto-ui.org) is inviting proposals for Auto-UI 2013 from the community of researchers in the field. The conference was 2009 in Essen… Continue reading

At the automotive user interface conference in Salzburg we presented some of our research. Salzburg is a really nice place and Manfred and his team did a great job organizing the conference!

Based on the Bachelor Thesis of Stefan Schneegaß and some follow-up work we published a full paper [1] that describes a KLM-Model for the car and a prototyping tools that makes use of the model. In the model we look at the specific needs in the car, model rotary controllers, and cater for the limited attention while driving. The prototyping tool provides means to quickly estimate interaction times.… Continue reading

Bryan started his keynote talk the automotive user interface conference (auto-ui.org) in Salzburg with reminding us that having controversial discussions about the HMI in the car is not new. Quoting a newspaper article from the 1930s on the introduction of the radio in the car and its impact on the driver he picked an interesting example, that can be seen as the root of many issues we have now with infotainment systems in the car.

The central question he raised is: how to create user interface that fit human users? He made an important point: humans are not “designed”… Continue reading

Manfred Tscheligi opend the Automotive UI conference in Salzburg. The conference is now in its 3rd year after 2009 in Essen and 2010 in Pittsburgh. The conference is growing – there were well over 130 people registered 🙂

The proceedings of the conference series are online available at http://auto-ui.org

3rd Auto-UI Proceedings 2011 (soon in the ACM DL) 2nd Auto-UI Proceedings 2010 (ACM DL)1st Auto-UI Proceedings 2009 (ACM DL)

Over the last year we looked more closely into the potential of eye-gaze for implicit interaction. Gazemarks is an approach where the users’ gaze is continuously monitored and when leaving a screen or display the last active gaze area is determined and store [1]. When the user looks back at this display this region is highlighted. By this the time for attention switching between displays was in our study reduced from about 2000ms to about 700ms. See the slides or paper for details. This could make the difference that we enable people to safely read in the car… but before… Continue reading

The call for the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications is online – see http://auto-ui.org – AutomotiveUI’10.

The conference will be in Pittsburgh on 11-12 Nov 2010.

Do not miss the submission deadline: 02 July 2010.

The call includes a wide range of topics, including:

  • new concepts for in-car user interfaces
  • multi-modal in-car user interfaces
  • in-car speech user interfaces
  • text input and output while driving
  • multimedia interfaces and in-car entertainment
  • evaluation of in-car user interfaces
  • methods and tools for automotive user interface research
  • development tools and methods for automotive user interfaces
  • automotive user interface frameworks… Continue reading

We wrote an article on the automotive user interface conference that took place in Essen in September 2009. In the current issue of the IEEE Pervasive Computing Magazine this paper is published and gives an overview of the conference [1]. We hope our article highlights the key ideas that were presented at the conference.

Abstract. Cars offer an interesting but challenging microcosm for pervasive computing research and, in particular, for interaction with pervasive computing systems. Increasingly, researchers are looking at interactive applications in the car and investigating human-car interaction from a computer science-rather than an ergonomics or mechanical engineering-perspective. This… Continue reading

The Auto-UI 2009 conference in Essen is over – and for us it was very enjoyable to have this many visitors at the University of Duisburg-Essen – see the photos. The conference facilitated good discussions and had a very constructive atmosphere. We should continue this exchange of ideas and there is always room for improvement… and that is why there is a Auto-UI conference 2010 in Pittsburgh, US – and there is interest beyond this in hosting the conference.

You can register to get information about the next conference on the Auto-UI webpage.

The proceedings are now online in… Continue reading

In the evening we went to Zeche Zollverein – a world cultural heritage site called “the most beautiful coal mine in the world”. We got a guided tour and had dinner in the Kokerei.It was interesting to see and learn about working conditions – which were really hard. 100 years ago it was common that live expectancy of the workers was less that 60, that there was typically one serious accident per day and that about 30 people died every year in the coal mine.

We find that nowadays inhumane and it would be in Germany (and many other… Continue reading

The proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2009) [1] are freely available on the conference website and in the ACM digital library (see the table of contents of the proceedings). We created a printed version of the proceedings and it seemed that a lot of participants used it during the conference – so paper seems to have still a value (at least to some of us).

We decided to pursue an open policy for disseminating the proceedings. The authors keep the copyright of their paper and the authors grant the… Continue reading

Dagmar presents her work on a design space for automotive user interfaces [1]. The design space allows to categorize user interface components and elements with regard to interaction agent, position in the car, and type of interaction. The design space can be used to compare interfaces and as tool for assessing new opportunities for interaction.

The design space is based on an analysis of more than 700 pictures from IAA 2007. The photos (and soon photos from IAA 2009) are available at https://www.pcuie.uni-due.de/AUI/

[1] Kern, D. and Schmidt, A. 2009. Design space for driver-based automotive user interfaces. In Proceedings… Continue reading

Tom Seder and I openend the conference and welcomed our keynote speaker.

I was very excited that Gert Volker Hildebrand accepted to be the keynote speaker for the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2009). He is with BMW Group in Munich and is the director of design for MINI. The topic of his talks was: “MINI Design: From the Original to the Original. The path from Center Speedo to Center Globe”. When I first came across the UI concept I wanted to meet the person – and a keynote is always one… Continue reading

Together with Susanne Boll and Klaus Bengler I was guest editor for a special issue of the I-COM magazine on automotive user Interfaces. The papers are largely in German (but there are English abstracts available). The special issue shows different examples of work in this domain.

Dagmar and Stefan have a paper that describes the CARS driving simulator and its application [1]. Together with Stefan and Wolfgang from BMW research I published a paper on search interfaces in the car [2] – which was originality investigated in two master theses in Munich and also discussed in a CHI Note… Continue reading

On Friday afternoon I was at the summer party of the chair of ergonomics at the Technical University of Munich. Klaus Bengler, who took over the chair earlier this year and became professor, had in his talk 3 interesting points to take away:

  1. to assess more how much does bad ergonomics costs us (from health to missed sales)
  2. to quantify the value of ergonomics in real money in order to make it comparable with other factors in product design
  3. to include ergonomics as an integral part of the development process

From my Computer Science/HCI perspective I think (2) would be top of the list – as we have good approaches to (3) but need (2) to push it and as (1) is part of (2)… It would be great to have an argument based on economics. E.g. adding tactile feedback will costs x € and it will increase the value of the product by y € – if x>y do it – else don’t … still… Continue reading

Next week is the early registration deadline for the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2009) and the poster call is still open.

This year the deadline for submitting papers to TEI 2010 is much earlier than in previous years! It is the 10th of August (and was already extended)…

I came across this study in computer bild – you should not cite it as it in a scientific paper as “computer bild” – is consumer paper telling people mainly which computers to buy and how to use obvious features in software 😉

Nevertheless it is interesting and gave me some ideas what navigations systems are good for and it is another example that user needs on an abstract level (e.g. as in Maslows hierarchy of needs) could be interesting to inform designs.

If you do not read German here are the results in short:

For the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2009) we got many quality submissions. The review process is now complete and we accepted 12 full papers and 10 notes for oral presentation at the conference. The list of accepted contributions is online at auto-ui.org.

As a number of people have asked if the still can submit to the program and as many of the rejected papers raise interesting aspects we decided to have Posters as a further submission category. We have a continuous submission process for poster abstracts till Sept 1st 2009. Earlier submissions… Continue reading

The automotive user interface conference has received nearly 40 (to be exact 37) high quality submissions – we are really thrilled about the contributions – and now the review process is on! We will have more details on the program in a number of weeks.

Not a submission to the conference – but nevertheless cool: the MINI center globe UI – a 3D display concept for cars: http://www.youtube.com/watch?v=aSWr_Craqos (from 2:08) http://www.coolgadgetconcept.com/mini-center-globe-concept/ 

Our group was involved in 3 papers that are published at Pervasive 2009 in Nara.

The first contribution is a study on public display that was presented by Jörg Müller from Münster. The paper explores display blindness that can be observed in the real world (similarly to banner blindness) and concludes that the extent to which people look at displays is very much correlated to the users expectation of the content of a display in a certain location [1].

The second short paper is a survey on car advertising and has been conducted in the context of the master thesis… Continue reading

Andreas Riener from the University of Linz came to visit us for 3 days. In his research he works on multimodal and implicit interaction in the car. We talked about several new ideas for new user multimodal interfaces. Andreas had a preseure matt with him and we could try out what sensor readings we get in different setups. It seems that in particular providing redundancy in the controls could create interesting opportunities – hopefully we find means to explore this further.

When preparing my talk for the BMW research colloquium I realized once more how much potential there is in the automotive domain (if you looks from am CS perspective). My talk was on the interaction of the driver with the car and the environment and I was assessing the potential of the car as a platform for interactive applications (slides in PDF). Thinking of the car as a mobile terminal that offers transportation is quite exciting…

I showed some of our recent project in the automotive domain:

If industries are not doing well one way forward is to promote innovation!

Since a number of years it became apparened that many PhD students in computer science and especially in human computer interaction work on topics related to user interfaces in the car. We think it is a good idea to forster a community in this area and hence we run the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2009)  in Essen, Germany. The conference is in the week after Mobile HCI and takes place Mon/Tue 21 – 22 September… Continue reading
After a stop-over in Stansted/Cambridge at the TEI conference I was today in Linz, Austria, as external for the PhD defense of Andreas Riener. He did his PhD with Alois Ferscha and worked on implicit interaction in the car. The set and size of experiments he did is impressive and he has two central results. (1) using tactile output in the car can really improve the car to driver communication and reduce reaction time. And (2) by sensing the force pattern a body creates on the seat driving relates activities can be detected and to some extend driver identification… Continue reading
Today we visited Christian Müller at DFKI in Saarbrücken. He organized a workshop on Automotive User Interfaces at IUI last week. My talk was on new directions for user interfaces and in particular arguing for a broad view on multimodality. We showed some of our recent projects on car user interfaces. Dagmar gave a short overview of CARS our simulator for evaluating driving performance and driver distractions and we discussed options for potential extensions and shortcomings of the Lane Change Task. Being a long time skeptic about voice interfaces I was surprise to see a convincing demo of a multimodal… Continue reading
Mandy Marder, a doctoral student at university hospital in Essen has done an interesting study, looking at the activity of the brain at different driving situations. It seems that if you are driving a well know route you are less alert than when you drive an unknown route (see press release, we have yet to find the appropriate reference). This is an interesting finding that may help to inform some of our work on automotive user interfaces. Together with trends that move more responsibility from the driver to assitive functions this nay be an indication that driving could… Continue reading

For the second time we ran this year a workshop on automobile user interfaces and interactive applications in the car at the German HCI conference: http://automotive.ubisys.org/

In the first session we discussed the use of tactile output and haptics in automotive user interfaces. It appears that there is significant interest in this area at the moment. In particular using haptics as an additional modality creates a lot of opportunities for new interfaces. We had a short discussion about two directions in haptic output: naturalistic haptic output (e.g. line assist that feels like going over the side of… Continue reading

Flying back from Sydney with Qantas and now flying to Seattle with Lufthansa I had to long distance flights in which I had the opportunity to study (n=1, subject=me, plus over-shoulder-observation-while-walking-up-and-down-the-aisle 😉 the user interface for the in-flight entertainment.

The 2 systems have very different hardware and software designs. The Qantas infotainment system is a regular screen and interaction is done via a wired moveable remote control store in the armrest. The Lufthansa system uses a touch screen (It also has some hard buttons for volume in the armrest). Overall the content on the Qantas system comprised of more content… Continue reading

After last year’s successful workshop on automotive user interfaces we are planning to run another one this year. We – Susanne Boll (Uni Oldenburg), Wolfgang Spießl (BMW), Matthias Kranz (DLR) and Albrecht Schmidt – are really looking forward to many interesting submissions and a cool workshop program. The theme gains a the moment some momentum, which was very visible at the Special Interest Group meeting at CHI2008.

More information on the workshop and a call for paper is available at: http://automotive.ubisys.org/