|Pawel Woźniak||slides||Tue, 13.03.2018|
In this session, we focus on discussing how can we design technologies to promote the wellbeing?. We discussed several topics such as:
- The health status in the EU, where recent research showed that “we need to be happier”.
- The challenges for designing health solutions that do not only focus on health but also on “meta wellbeing”.
- The recent directions in research for the area such as:
- Reflection: we should focus on showing what matters to the user from the experience, not just numbers (e.g. present running experience through music I listened to, special things on the road, scents and not only the total time spent in the run).
- Mindfulness: if technology helps us think about what we do to our bodies -> we would be happier (e.g. think about your food content for 5 minutes every day).
- Social: Technology has the possibility of making necessary activities less lonely (e.g.: 1) drone with a sign cheering for a running person = sense of presence as if a person was there, 2) sending remote cheers by a click-of-a-button to encourage a running person)
Activity: Reframing of products
We used the reframing technique ( slides) from the design thinking to investigate wellbeing technologies. Reframing is investigating technologies in the light of new contexts. Wozniak proposed three wellbeing technologies: trackers, scales, and fitness apps. 2 groups worked on reframing trackers, and another two worked on scales. Afterwards, each group presented three use cases for their technology. The photos summarize the output from the groups.