Nicolas visited us in Essen to give the opening talk of our German meeting on tangible interaction. In his talk he first showed some examples of the hardware and sensors group at Microsoft research in Cambridge, most notably the SenseCam (which we learned is licensed and will be soon commercially available).
In the main part of the talk Nicolas presented a modular embedded architecture that allows developers to create custom made digital systems with fairly little effort. By integrating physical development (3D printing), functional blocks and software development the approach aims at empowering developers to create entirely new devices. His… Continue reading
Jörg just sent me a link on a rubber-like stretchable display that is published in Nature Material. There is a previous press release with some photos . This is a significant step towards new nteractive devices, such as the one suggested in the GUMMI project .
 Stretchable active-matrix organic light-emitting diode display using printable elastic conductors, Tsuyoshi Sekitani et al., Nature Materials, doi: 10.1038/nmat2459http://www.nature.com/nmat/journal/vaop/ncurrent/abs/nmat2459.html
 Schwesig, C., Poupyrev, I., and Mori, E. 2004. Gummi: a bendable computer. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vienna, Austria, April 24 – 29, 2004).… Continue reading
Flying back from Sydney with Qantas and now flying to Seattle with Lufthansa I had to long distance flights in which I had the opportunity to study (n=1, subject=me, plus over-shoulder-observation-while-walking-up-and-down-the-aisle 😉 the user interface for the in-flight entertainment.
The 2 systems have very different hardware and software designs. The Qantas infotainment system is a regular screen and interaction is done via a wired moveable remote control store in the armrest. The Lufthansa system uses a touch screen (It also has some hard buttons for volume in the armrest). Overall the content on the Qantas system comprised of more content… Continue reading
As I was involved in the planning space for the lab we had the opportunity to integrate a space dedicated to large interactive surfaces where we can explore different options for interaction.
Seeing the process of planning and carrying out indoor building work ideas related… Continue reading
After the conference I had finally some time to try out my new XO Laptop (OLPC). It is fairly small, has a rubber keyboard and a very good screen. It can be used in laptop and e-book mode. A colleague described it as somewhere between a mobile phone and a notebook-computer – first I did not get it – but after using it I fully understand.
There is good documentation out – the getting started manual at laptop.org provides a very good entry point. Getting it up and running was really easy (finding the key for my WIFI-Access point at… Continue reading
We visited the archeology and Stone Age museum in Bad Buchenau http://www.federseemuseum.de/. For our visit we rented their audio guide system – they had one version for kids and one for adults. The audio guides were done very well and the information was well presented.
Nevertheless such devices break the joint experience of visiting a museum! We had three devices – and we stood next to each other listening but not talking to each other. Even though it may transport more information than the written signs it makes a poorer experience than reading and discussing. I wonder how one… Continue reading
Just talked to Matthias Kranz and he told me about an interesting MP3-Player module from http://www.roguerobotics.com – uMP3. It is not cheap but very versatile and it seems easy to use with a PIC. Looking at the documentation of the uMP3 I saw there is even a function to control the playback speed. It seems this is an interesting tool for prototyping and teaching labs!